Gauntlets of Recursion (+3)
Times, trials, and turbulence.
Ludum Dare 22
I decided that I would enter Ludum Dare this year. I made a game about refrigerators falling from the sky. It’s a physics-based platformer called, “Alone in the Rain”.
The world is ending. Destruction is raining down upon the world. It will all be over in four days. We all saw it coming — nobody is really all that surprised.
What is surprising is the manner in which the destruction is raining down: refrigerators? From the sky!?
There is an underground shelter that people are gathering at. Families and friends are attempting to reunite there in order to spend the final days of the Earth together.
Nobody wants to be behind. Nobody wants to be left alone..
Alone in the Rain was written in 72 hours, from scratch, in C++, using the lovely Allegro game library and the powerful Chipmunk physics library. The game has been (painstakingly) ported from OS X to Windows and Linux (don’t hold those four (4!) hours against me). cfxr was used to produce the delicious 8-bit sound effects. GIMP was used to create all of the graphics. This game features my first attempt at a human sprite and walking animation — huzzah!
There are five areas in total. The game is surprisingly challenging and unmerciful, although (in this author’s opinion) quite fun to play and experiment with. I am absolutely thrilled with the final result, and cannot wait to see what fun games everyone else has come up with!

You are cruel =]
Could you elaborate? I hear this too pretty often in general. =)
I’m sure you don’t need me to say this, but the game is rather cruel because the difficulty involved in not dying. My objection isn’t to pure difficulty though, I’ve gotten further in games like VVVVVV and IWBTG than I have in this game. I think it is the combination of difficulty and high levels of chance, which make it an unforgiving experience.
But I do like the idea of the game, don’t get me wrong. And a good effort for a short game competition.
Agreed. I’ve heard the same feedback left and right, and it’s dead accurate: it’s a hard game. And, as you said, not the kind of hard that skill or practice can overcome.
[You didn't ask, but] I haven’t decided whether I’ll be continuing development on it or not, in an effort to “find the fun”. I’m sure it’s hiding in there somewhere..
I like the core idea of dodging fridges. I feel this is an under-explored area, ripe for discovery!