Times, trials, and turbulence.
Closer and closer.
As part of my foray into web design (slowly!), I supposed that making website graphics is something that I would also need to gain at least a basic skill in. So, I used a Skirmish Online screenshot as a base to make a nifty little header for the journal. I’m quite happy with it, but then again, I’m a little biased. I’m open to criticisms and suggestions, of course.
The article — if you didn’t read prior entries, I’m working on an article on the ‘Metaballs’ effect — is coming along quite well now that I’m over the initial hurdle. Getting started is certainly the hardest part, but once the ball is rolling it isn’t so bad. In particular, it was difficult to get writing because of my subconscious fear of accidentally writing inaccurate content, but I’m now pretty confident that what I’m writing is accurate. If I’ve made an oopsie here or there — which I’m sure is only natural — someone will surely correct me.
The other problem was the way “a simple article on how to create the ‘metaballs’ effect” quickly became “discussing the theory and ideas behind metaballs and isosurfaces, examining their implementation, optimizations, and current/possible uses in the field of game development”. Whoops. At the very least, it should be a much more interesting read now!
Not really news, but I wanted to state for good measure that my interest and motivation regarding Project Skirmish has not waned. I’m really eager to kick up development again, but all of this work with co-op interviews, assignments, article writing and website development is sucking up all of my time. Once things quiet down a little I’ll be cranking out screenshots and videos once again. Until then, hopefully you find my other endeavors interesting as well. 🙂