Times, trials, and turbulence.
Jobs jobs jobs.
Jobs & Co-Op
Now that I’ve finally finished all six of my interviews, we get to see tomorrow if I get any job offers, and from whom. I had interviews from Sony Creative Software, Harris Corporation, Research In Motion, GEOREF Systems, and two at the University itself.
Sony and Harris Corp. were both graphics-based developer positions, so I’m vying for them the most. I think I’m in for a killer Winter term in any case. Expect a nice “woohoo job!” post within the next 24 hours. 🙂
Oh yes, I’m still working on this. I really wanted to be done this a long time ago, but it just seems to keep on dragging on. I clearly underestimated the size of this undertaking, and need to make efforts to be less overambitious in future articles. I’m going to try and cull off what I can of this one, but I want to accomplish most of what I set out to do.
I’m still trying to get a really nice optimization technique going so I can crank out some really nice speeds with Metaballs, but it’s rough-going. I am making nice progress, though:
I’ve already simplified out the square-rooting going on, and my current method is to do extra sampling in a spatial partitioned grid in order to escape a lot of unneeded overdraw in the unused parts of the screen. Still, ~40 FPS on a 3.0GHZ just isn’t acceptable for real-world game. Hopefully this won’t take too long!