Gauntlets of Recursion (+3)

Times, trials, and turbulence.

A deeper look into Skirmish.

Skirmish Online: More than a generic shooter?

I certainly hope so! As the newly installed poll system on the sidebar indicates, it’s going to be a little more than Team-Red versus Team-Blue. 🙂

Skirmish — which is still a very Work-In-Progress name — will embody the conflict between the two most widespread factions in the world: G.E.N. and C.Y.B.

Skirmish is to take place on Earth, although in a very different Earth than what we are familiar with today. The goal is to construct a much colder and mechanical environment than older iterations have been, and to capture that these two factions have all but replaced the previously known human race. The game is to introduce the (arguably) final chapter of the conflict between these two sides, and the players are to play a role in deciding which of these factions, after years of combat, will inherit the Earth, and be declared superior.

GEN represents the ideal of perfecting the human genome through science and prolific genetic engineering into what constitutes their vision of the perfect human. This changed over time to become the hunt for developing the perfect soldier, once CYB entered the scene. In terms of weaponry, GEN focuses on improving and re-engineering existing modern warfare devices: heavy assault rifles, large explosives, massive machineguns, and nearly every variety of cannon.

CYB aims to be the symbol of human perfection by means of cybernetic and mechanical augmentation. Humans are inherently flawed — technology is clearly the route to creating the perfect human being. Soldiers are implanted with vision enhancement, muscle amplifiers, and other devices to greatly increase their abilities. CYB sees traditional slug-based weapons as inferior, and continues to develop weapons that launch searing-hot plasma rounds, rather than metal projectiles. Although GEN holds the power of innovating on established weapon technology, CYB continues to invent new and odd weaponry to bring to the battlefield.

No “official” story has been written up, but this is the gist of the two factions that the players are able to join the ranks of. The idea of “what is a perfect human?” is meant to be a prevalent item in the storyline and atmosphere, and hopefully the environment itself will show clear signs of the world falling apart around these factions as they frantically search for what each of them believes to be the true route to perfecting humanity.

In terms of gameplay, this will equate to a shooter-styled game with lots of room for interesting quirks and innovations to the genre. CYB opens the door to a lot of neat new types of weapons and implants, while GEN allows for interesting modifications to be made to the ideas of modern weapons that we’re familiar with. Each faction will also get a couple of neat quirks that will set them apart from eachother even further.

Hopefully this gives you a bit of a glimpse at what direction Skirmish is boldly heading in. 🙂

Oh, and you can finally fire Firearm type weapons. 😛


(Above: No particle engine to spice it up, but the functionality is finally implemented for firearms and usable items.)

5 responses to “A deeper look into Skirmish.

  1. Draff October 29, 2007 at 7:36 am

    Sweet guns again!

  2. David October 29, 2007 at 10:58 am

    Hey! So, got my final project in my networking class. It’s a ‘you choose’ your project type, as long as it deals with distributed systems. I have until Dec 13th to finish it.

    I’m trying to think of any good ideas for a game to do in this time frame. If you can think of something, let me know!

    I did think of something like a 2D landscape where a player can connect, and they can all see each other. Perhaps, allowing them to talk with a bubble above their head. If that goes well, I could allow them to pick up items, maybe a pistol, and shoot at each other… Or I can make it to where if more than 1 client is connected to the server, it starts a “find and seek” type game where the objective is to collect so many “orbs” in a time limit. 😛

    Since I haven’t made a game networked, you’d have to let me know if this is completely out of the scope of a month and a half (about).

  3. Stephen October 29, 2007 at 3:13 pm

    @David: This sounds like a discussion better suited for another medium. I’ll drop a comment on your journal.

  4. David October 29, 2007 at 7:12 pm

    Hit me up on aim if you so choose. I posted something up on the blog about it, that you could post on if you don’t want to AIM-it-up. kthxbye.

  5. David October 29, 2007 at 7:13 pm

    hmm, it went poof… aim -> aim marine………… *prays it doesn’t go poof*

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