Times, trials, and turbulence.
This is a brief content-free entry, just to state that I’m still alive, and that midterms are finally over. Huzzah! Here is a screenshot for the time being, but I will expand more on the HUD system and what direction it will (eventually) be going in, in my next entry.
(Above: Showing the basis for the weapon display on the HUD. “INF” will later denote how much ammo for that weapon exists in total within the player’s inventory.)