Times, trials, and turbulence.
Voxel Renderer: Final Version
It was a fun adventure, but I’m going to draw my little tangent-of-a-project to a close. I learned a lot while writing this voxel renderer, but I don’t really think that it has too too much potential as an engine for a full-blown game. Irregardless, I present you with one last screenshot, and a download link:
The Linux version was built on the latest version of Ubuntu, and with my limited Linux experience I’m not entirely sure if it will nicely run under other distributions without modifications. Fingers crossed. 🙂
Controls are the mouse for looking left/right/up/down, the up/down arrow keys for forwards and backwards, and the “a” key will spawn a sprite object at the location the mouse is pointing at. L, M, and H will change the quality betwen Low, Medium and High, respectively. Fun for the whole family!