Times, trials, and turbulence.
Metaballs Article: Feedback Request
For those of you who remember the gamedev article I was previously working on, you’ll be happy to know that the near-final draft is completed. Between studying for finals today seemed like a good day to get the article finished and (almost) out the door.
To anyone interested in the topic of metaballs and/or isosurfaces, or the topic of game development in general, I’d be very interested in receiving any feedback or comments on my article. This is the first time I’ve really sat down and wrote one, so there has to be plenty for me to improve upon.
The draft is in PDF format, which means that the links will not be clickable (doh). Most of the content is in the article itself though. This will be fixed in the final version. Also downloadable is the “Meta Playground”, where you can toy around with five different meta-shapes. If you have trouble running it, you might try downloading the Visual C++ Redistributable files from MSDN.
Without further ado:
Once again, criticism and feedback are appreciated. 🙂