Times, trials, and turbulence.
Real-Life strikes again.
Things have been particularly hectic lately, with my co-op term coming to a close, classes starting tomorrow, and the lengthy work-term report that I’ve spent the weekend frantically composing. Things should balance themselves out in the coming week or so, and Skirmish development will resume once I get a solid hold on my upcoming homework load.
Since my last update, I’ve finished the User Settings/Configuration set of menus and windows. This means that the only item left before actually game networking (ie. the game actually starts to become “playable” online :)) is the game host tracking on the Master Server’s end. Exciting waters lie ahead!