Times, trials, and turbulence.
Milestone 4 open for testing.
Up and Running
After an unreasonable amount of time and effort, I managed to recompile and set up the Master Server on my server box. The router I’m using (thankfully) has a setting to automatically use a dyndns.org account to update with my latest IP, which means that my residential dynamic IP won’t be an issue in long-term hosting of the Master Server.
Milestone 4 Client Available
With Milestone 4 comfortably completed, I’m eager to finally put up a link here so I can get some real feedback on the interface to the Master Server, as well as catching any bugs that are still lingering about. Or just reserve your favourite character name. 😛
Recall that the deployment of the game requires Java 5, and either Windows, Mac OSX, or Linux.
Also worth noting is that the Master Server is still in its infancy of long-term testing. It may go down periodically while the kinks are still being hammered out.
- Create/log-into an account
- Create and delete characters
- Configure user settings (key bindings, interface options, etc.)
You cannot yet:
- Host games
- Join games
It’s true that you can’t do any “playing” yet, but enough infrastructure is now in place that adding these two components are not major additions. Hosting is actually already in place, but removed in this release simply because there’s no real point in it until the game networking is implemented. One might think of this as a, “now all of the boring work is out of the way” release. 😉
There might not be a whole plethora of things to test, but I’d be very grateful for any feedback, comments, questions and suggestions that come to mind while looking at it. As usual, a huge thanks to everyone for the support and encouragement along the way of Skirmish’s lengthy development. 🙂