Gauntlets of Recursion (+3)

Times, trials, and turbulence.

Monthly Archives: August 2008

An update.

Of Life

Whew, it’s been a while.

Exams are long since finished — which went well, to all parties who are curious — and I’ve been ‘vacationing’ back home until the end of the month. It’s nice to see the family, but I’m eager to get back to uni and get rolling on my co-op position this fall.

Of GameDev

I’ve been project-hopping pretty badly for the last few weeks, which means that lovely screenshot of that dungeon crawler in my last entry is probably the last that will be seen of it. I need to cut the ambition down a few notches.

I’ve been toying with the idea of a small not-too-ambitious little Wolf3D-like game, which I think grades nice and low on the ambition-o-meter. According to my “research”, this might fare well:

The Ambition-o-Meter

The Ambition-o-Meter

I figure if I embark on a project that’s pretty darn simple, motivation should be a plentiful commodity, since there’s less tricky stuff (like networking :P) to get caught up on. Membrane Massacre began much the same, and it resulted in a completed game. We’ll see where this one takes me.

Humble beginnings.

Humble beginnings.

Pillar Dungeon

My first two finals are tomorrow, and I am once again up too late working on “certain things”… 🙂

No monsters? No lighting? No problem!

No monsters? No lighting? No problem!

Rise of the GP2X; Fall of Skirmish; Legacy

GP2X Arrives!

Several days ago a little bundle of joy arrived on my doorstep. No, not a baby, my precious little GP2X. It’s every bit as groovy as I had hoped, and after acquiring a 2GB SD card I’ve already installed a ton of software. The community has already matured enough to have produced many emulators, so I’m playing Genesis, SNES, NES, and GameBoy games on this thing like nobody’s business. Not to mention ports of other excellent PC games, such as Duke3D, Quake, Cave Story, and CDogs.

I’m not sure if I’ll be getting into the homebrew gamedev scene for this device, but for now I’m more than satisfied with just being a gamer. 🙂

Fall of Skirmish

No, Skirmish isn’t dieing, I’m just making a pun. I’m still really busy with studying for exams, and simply just haven’t been in the Skirmish mood lately. I’m slowly working on a side project at the moment, for the month of August or so. I want to pick Skirmish development back up in September, thus making it the “Fall of Skirmish”. Ho ho ho, get it? Sorry.


The code-name of my side project for August. I don’t think it will be finished within the confines of a mere month, but I just felt that I needed a change for a little while after a year of working on Skirmish. I’m not sure exactly where it will go, but I’m satisfied just with working on it for now.

The viewstyle, as you can see, is a sort of 3D-rotatable-isometric type. I’m not sure what other game it’s comparable to, so for now it feels sort of unique.

The original plan was to use voxels for the map components and draw them in real-time, which fell through as I became less interested in writing tricky rendering optimizations and more interested in actually making a game. So I’m currently working on moving it over to use OpenGL and 3d models for rendering, after which things should be a lot easier to work with. This is particularly interesting, since I’ve been looking for a chance to play with 3D programming in OpenGL and 3D modelling for a long time.

We’ll see where things go, but I’m leaning towards a sort of fantasy hack ‘n slash adventure, which the existing tiles might suggest. 🙂